as the other comments its a really fun base for a full game, its really nice with the phisics and the building, there is just one thing at the beggining you really cant find iron fast (apart from the starter crash site ofcourse), maby you could add a sprint thing so you can run around faster when you dont have a rocket. but overall its a really really great game.
you also could increase the iron spawnrates.
but its just such a nice game the building the gravity it just fits the style
yes i could, just as the controls (for the first ship) are hard and the iron and sand ores are scattered far apart, so if you fump on the first ship and fall offc(happend a couple of times) it takes much time to get another ship. So the 2 main tips from me: add some kind of sprint thing and increase the iron and glass spawn rate.
I didn't do much research on the game before installing it, and I can't describe to you my excitement when I discovered for myself that I could go out into space to discover new planets, being able to design your own ship and send it out into space is excellent, I'll stay tuned, the controls seem perfect to me, they have their difficulty (mostly when you leave the atmosphere) but they don't become tedious. Thank you very much for this, and sorry if my English sounds strange, it is not my main language.
I spent hours deciding on the design and connecting everything to make it work, but I think it looks pretty good (not so much the connections on the back).
How can I support this project? I don't see a way to donate to it and I'm relatively unfamiliar with Itch.io's interface.
This game is way more fun than I first expected. The gravity physics make it feel so real, having to plan and adjust for momentum in a vacuum (Like in The Outer Wilds) makes building your own ships so indescribably satisfying. I have no doubt this is the skeleton for a great future sandbox game! Only thing I'm missing is keymapping, is there a config file I can edit to adjust my controls?
As for the keymapping, there's no way to configure it right now. It's a feature I'm planning to add in a future update. What were the keys you wanted to rebind?
I wanted to remap the flight controls to match familiar flight sims like elite dangerous: R is up, F is down. I wanted to change the interact key from F to E also. But that doesn't mean I'm not enjoying the game, I've made a fully decked out interplanetary shuttle and an inter-atmosphere exploring vessel so far! Interested in finding out the efficacy of building Freighters and perhaps Star Stations. PS. Would be awesome to see ship docking, resource automation (for fueling large ships), and ground structures in the future!
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as the other comments its a really fun base for a full game, its really nice with the phisics and the building, there is just one thing at the beggining you really cant find iron fast (apart from the starter crash site ofcourse), maby you could add a sprint thing so you can run around faster when you dont have a rocket. but overall its a really really great game.
you also could increase the iron spawnrates.
but its just such a nice game the building the gravity it just fits the style
Thanks for the feedback! Were you able to craft a ship with the starting materials?
Hello I played with my friend the game is realy fun and the starting materials were enough to craft a ship
yes i could, just as the controls (for the first ship) are hard and the iron and sand ores are scattered far apart, so if you fump on the first ship and fall offc(happend a couple of times) it takes much time to get another ship. So the 2 main tips from me: add some kind of sprint thing and increase the iron and glass spawn rate.
I didn't do much research on the game before installing it, and I can't describe to you my excitement when I discovered for myself that I could go out into space to discover new planets, being able to design your own ship and send it out into space is excellent, I'll stay tuned, the controls seem perfect to me, they have their difficulty (mostly when you leave the atmosphere) but they don't become tedious. Thank you very much for this, and sorry if my English sounds strange, it is not my main language.
I'm glad you liked it! English is not my main language either, and I appreciate that you took the time to write this :)
♥♥♥
How can I support this project? I don't see a way to donate to it and I'm relatively unfamiliar with Itch.io's interface.
This game is way more fun than I first expected. The gravity physics make it feel so real, having to plan and adjust for momentum in a vacuum (Like in The Outer Wilds) makes building your own ships so indescribably satisfying. I have no doubt this is the skeleton for a great future sandbox game! Only thing I'm missing is keymapping, is there a config file I can edit to adjust my controls?
Thank you so much for the kind comment!
It's possible to donate on my ko-fi page if you want to support the game: https://ko-fi.com/curiousowl
As for the keymapping, there's no way to configure it right now. It's a feature I'm planning to add in a future update. What were the keys you wanted to rebind?
I wanted to remap the flight controls to match familiar flight sims like elite dangerous: R is up, F is down. I wanted to change the interact key from F to E also. But that doesn't mean I'm not enjoying the game, I've made a fully decked out interplanetary shuttle and an inter-atmosphere exploring vessel so far! Interested in finding out the efficacy of building Freighters and perhaps Star Stations. PS. Would be awesome to see ship docking, resource automation (for fueling large ships), and ground structures in the future!
Thank you for the feedback! I've taken note of your suggestions and a lot of them align with where I want the game to go.
I'm most excited about docking and seeing what kind of ships people start to build!
That's great to hear! Keep up the incredible work, independent studio's and dev's like you will be the one's to breath life back into gaming!
this is actually so good
Left my friend behind by accidentally warping while he was spacewalking. 10/10