Thanks! I'm focusing on core features right now before adding new content, but more planets to explore is definitely something I'd like to add in the future.
Great to hear you're still making it! another thing i want to ask is do you plan on adding enemy ai or ground vehicles? i feel like it would be great for early game to just be a ground vehicle then you move on to spacecrafts but that's just my opinion you can do what you want. last thing please fix movement in space, i can't even mine asteroids or get to another planet
Enemies or ground vehicles are not planned right now, but I might consider it as the game evolves.
As for the movement in space, I'm currently working on a fix for the spaceship movement that sometimes gets unstable in space. There are still some issues with the player's movements. I'll have to look into that too.
Anticipation for seeing what all you've done for the update is really getting to me. Do you have any thoughts on an ETA for us? Even maybe a guesstimate?
I'm happy to see you're anticipating the next update! I don't know when it will come out though because there are too many tasks that I'm unfamiliar with.
That being said, I'm working hard on it and you can check the Discord for weekly updates :)
its a great game, i really enjoy the building of the spaceship and flying, my only complaint is that its a bit difficult to get resources from the ateroids, other than that its really fun
Absolutely loving this. I truly hope you continue to develop on it. So far, I've already been playing for like 5 hours, and I'm not done yet! I definitely think there needs to be a clear "velocity vector" indicator, though. Trying to figure out exactly what my prograde and retrograde alignments are is certainly not easy in the current build.
Is the multiplayer going to be optional?? I reeeeally enjoy this as a chill single-player relaxation experience, and I'd hope you don't get rid of the single-player option in lieu of multiplayer.
Also, in addition to the velocity vector marker, I have a few other suggestions, if you're interested?
USABILITY ITEMS
A.) An autorun hotkey, such as 'NumLock' or 'Tilde' which would act as the player pressing and holding the 'W' key. I've found myself spending an incredibly long amount of time trying to walk from one resource to the next, even with a hoverbike. So much that my fingers got sore. I think autorun would really increase QOL.
B.) 'C' to crouch while walking around
C.) Either middle mouse click to toggle, or right mouse click-and-hold for "mouse-look" mode, allowing player to look around while in pilot seat without turning ship.
D.) The ability to combine stacks of items. For example, I have one stack of 5, and another of 7, of the same item. I should be able to make this a stack of 12.
E.) An altimeter.
F.) A flashlight, for exploring the night side of planets.
EQUIPMENT WISHLIST
A.) A wider variety of window pieces, to match the existing wall and floor structure elements, such as a flat horizontal window, so that we can look above or below our ship, and the slanted / corner pieces. This will help us build nicer cockpits.
B.) 2 new types of splitters, similar to the existing one, but for fuel. One of which should have 1 female socket, and 3 male sockets, allowing for a single tank to feed multiple tanks. The other, which has 3 female sockets and 1 male socket, so that multiple fuel tanks could all be feed into a single thruster (such as main engines, which need more fuel).
C.) Steerable motorized wheels, so that the player could create a land-buggy that doesn't rely on rocket engines, and is easier to turn. Maybe this would need a new type of equipment (battery), and a new type of material (Nickel?) to charge the battery with.
D.) Buildable storage crate, that we can place in our ship, to act as a fixed-based inventory, separate from our on-person inventory.
FEATURE WISHLIST
A.) Would be cool if the planets rotated, creating a day/night cycle.
B). More star systems!!!
C.) Clouds.
That's enough suggestions for now, I think, lol. Keep up the great work!
Will do! I'm in the midst of a truly MASSIVE project. I'm attempting a scale reproduction of the S.S. Botany Bay, from Star Trek TOS. It's 7 stories tall... and gonna take me some time. But I'll certainly grab some screenshots and share some progress soon.
You should try to build the warp drive :) it might go a little faster. You can find the resources for it in the asteroid ring around the starter planet
The purple rock is a bit tricky because they don't stack, each piece requires its own inventory slot. There is a key to open your full inventory and see how many slots you have. It might be TAB? If not then just try different keys till you find it. Once you find that inventory screen, you can see how many free slots you have, and dump anything that is not a priority. Then you should be able to collect the purple rocks for the warp engine.
I did exactly what you did and flew to the moon the long way. It would be fine if there was something fun to do along the way, like monsters to fight or a puzzle to solve.
You have to get out of your ship. You can "EVA" for a minute or two, just to give you enough time to fly manually over to the rock, mine it, and get back into your spaceship. Highly recommend saving your game before you try.
Well, golly. I'm going to have to keep an eye on this game. You're on to something very fun.
I hope future development will add an interstellar environment. Warping between planets is fine but warping between stars would be exciting.
I was disappointed to discover that you did not use life-like gravity simulation. I prepared to go into orbit and then scratched my head at what I was seeing instead.
You should add a controls screen asap. I was confused about how the inventory works, and didn't discover the inventory screen until after a 45 minute flight to the moon. A little list of what keys do what things would have made a big difference.
I think you should not make the planets on the star map selectable. It's more fun to look at the map and try to figure out which way to fly. Maybe they should be selectable on a 'easy' difficulty mode.
I made an airlock to protect my ship's oxygen, and then realized that was completely unnecessary because it doesn't work the way I assumed. I think you should make the oxygen machine get destroyed if it is left on while exposed to an un-sealed environment. That would make that aspect of the game more challenging. A short-term oxygen supply inventory item would also be nice, so you don't necessarily have to die because your oxygen machine popped.
I'm sure you have a roadmap laid out already, but I suggest making failure mechanics a priority would be a good idea. I was so careful to land gently every time I moved my ship, then I once crashed and the result was disappointing. Later I flew straight into the star. I mean, I got right in the middle, as close as possible. The result there was also pretty disappointing. So, setting up all the ways the player should die or lose will make a big difference in the experience.
One problem that stood out to me- the adventure sort of defeats itself once you get the stellar drive. It's cool, but it suddenly kills the excitement after about five seconds when you realize it is now super easy to get anywhere. I think progressive levels of propulsion power leading up to the stellar drive would be a good way to go.
I got hours of enjoyment out of this game and I hope I get to see you take it a long way. Good work all around. :)
A lot of the things you said align with where I want the game to go: it's all about the wonders of space exploration while facing the harshness of space. Things like ship damage, proper oxygen management & warp capabilities are part of the current roadmap.
Thank you for playing it, and I'm glad you got enjoyment out of it :)
Bravo for creating this wonderful immersive game. I tested it, made different spaceship designs, had a lot of fun. Keep working on it, I will be following your progression. Thanks.
This game is so fun man, I really did not expect it to be this good! It would be even better and more fun if you added an altitude gauge and an indicator that tells you your vertical acceleration (positive and negative). Thank you so much man.
I haven't had this much fun with a prototype game in a long time. I played it like 3 hours, exploring every part of the galaxy which I was in and it was a beautiful experience.
← Return to game
Comments
Log in with itch.io to leave a comment.
it's pretty good, do you think you will be adding more planets or have a full release?
Thanks! I'm focusing on core features right now before adding new content, but more planets to explore is definitely something I'd like to add in the future.
Great to hear you're still making it! another thing i want to ask is do you plan on adding enemy ai or ground vehicles? i feel like it would be great for early game to just be a ground vehicle then you move on to spacecrafts but that's just my opinion you can do what you want. last thing please fix movement in space, i can't even mine asteroids or get to another planet
Enemies or ground vehicles are not planned right now, but I might consider it as the game evolves.
As for the movement in space, I'm currently working on a fix for the spaceship movement that sometimes gets unstable in space. There are still some issues with the player's movements. I'll have to look into that too.
Anticipation for seeing what all you've done for the update is really getting to me. Do you have any thoughts on an ETA for us? Even maybe a guesstimate?
I'm happy to see you're anticipating the next update! I don't know when it will come out though because there are too many tasks that I'm unfamiliar with.
That being said, I'm working hard on it and you can check the Discord for weekly updates :)
its a great game, i really enjoy the building of the spaceship and flying, my only complaint is that its a bit difficult to get resources from the ateroids, other than that its really fun
Thank you! Is there a specific part you found difficult? like bringing your ship to a stop or navigating around outside your ship?
The navigating outside of the ship was tough, i built a large platform outside to be able to mine the resources though
Absolutely loving this. I truly hope you continue to develop on it. So far, I've already been playing for like 5 hours, and I'm not done yet! I definitely think there needs to be a clear "velocity vector" indicator, though. Trying to figure out exactly what my prograde and retrograde alignments are is certainly not easy in the current build.
Thank you so much! I'm still working on the game and I'm currently adapting it for multiplayer support. Looking forward to releasing it :)
I've taken note of your comment on the velocity vector. I appreciate it!
Awesome, thanks!
Is the multiplayer going to be optional?? I reeeeally enjoy this as a chill single-player relaxation experience, and I'd hope you don't get rid of the single-player option in lieu of multiplayer.
Also, in addition to the velocity vector marker, I have a few other suggestions, if you're interested?
USABILITY ITEMS
A.) An autorun hotkey, such as 'NumLock' or 'Tilde' which would act as the player pressing and holding the 'W' key. I've found myself spending an incredibly long amount of time trying to walk from one resource to the next, even with a hoverbike. So much that my fingers got sore. I think autorun would really increase QOL.
B.) 'C' to crouch while walking around
C.) Either middle mouse click to toggle, or right mouse click-and-hold for "mouse-look" mode, allowing player to look around while in pilot seat without turning ship.
D.) The ability to combine stacks of items. For example, I have one stack of 5, and another of 7, of the same item. I should be able to make this a stack of 12.
E.) An altimeter.
F.) A flashlight, for exploring the night side of planets.
EQUIPMENT WISHLIST
A.) A wider variety of window pieces, to match the existing wall and floor structure elements, such as a flat horizontal window, so that we can look above or below our ship, and the slanted / corner pieces. This will help us build nicer cockpits.
B.) 2 new types of splitters, similar to the existing one, but for fuel. One of which should have 1 female socket, and 3 male sockets, allowing for a single tank to feed multiple tanks. The other, which has 3 female sockets and 1 male socket, so that multiple fuel tanks could all be feed into a single thruster (such as main engines, which need more fuel).
C.) Steerable motorized wheels, so that the player could create a land-buggy that doesn't rely on rocket engines, and is easier to turn. Maybe this would need a new type of equipment (battery), and a new type of material (Nickel?) to charge the battery with.
D.) Buildable storage crate, that we can place in our ship, to act as a fixed-based inventory, separate from our on-person inventory.
FEATURE WISHLIST
A.) Would be cool if the planets rotated, creating a day/night cycle.
B). More star systems!!!
C.) Clouds.
That's enough suggestions for now, I think, lol. Keep up the great work!
Thanks for all the suggestions :)
Don't worry about the single-player mode. I play mostly solo, and it's super important for me that the game works well in single-player too.
Also, I saw you joined the Discord server! You can share what you have built with us if you want. I would love to see it!
Will do! I'm in the midst of a truly MASSIVE project. I'm attempting a scale reproduction of the S.S. Botany Bay, from Star Trek TOS. It's 7 stories tall... and gonna take me some time. But I'll certainly grab some screenshots and share some progress soon.
This is insane hahaha. Remember to save often because you'll certainly push the game to its limit! I'm looking forward to seeing your creation
i cant get titaniam or the rod thing in the research table
I am not aware of the existence of titanium, do you mean iron? And the rod stuff, I think that's something you find on one of the other planets.
almost there
You should try to build the warp drive :) it might go a little faster. You can find the resources for it in the asteroid ring around the starter planet
i cant get the ores in the belt
The purple rock is a bit tricky because they don't stack, each piece requires its own inventory slot. There is a key to open your full inventory and see how many slots you have. It might be TAB? If not then just try different keys till you find it. Once you find that inventory screen, you can see how many free slots you have, and dump anything that is not a priority. Then you should be able to collect the purple rocks for the warp engine.
I did exactly what you did and flew to the moon the long way. It would be fine if there was something fun to do along the way, like monsters to fight or a puzzle to solve.
no i just cant get my ship in the right pos to collect the rock
You have to get out of your ship. You can "EVA" for a minute or two, just to give you enough time to fly manually over to the rock, mine it, and get back into your spaceship. Highly recommend saving your game before you try.
good game so far, but how tf do i get glass?
You can find patches of it on the starter planet. Fly around and look for glittering minerals!
Well, golly. I'm going to have to keep an eye on this game. You're on to something very fun.
I hope future development will add an interstellar environment. Warping between planets is fine but warping between stars would be exciting.
I was disappointed to discover that you did not use life-like gravity simulation. I prepared to go into orbit and then scratched my head at what I was seeing instead.
You should add a controls screen asap. I was confused about how the inventory works, and didn't discover the inventory screen until after a 45 minute flight to the moon. A little list of what keys do what things would have made a big difference.
I think you should not make the planets on the star map selectable. It's more fun to look at the map and try to figure out which way to fly. Maybe they should be selectable on a 'easy' difficulty mode.
I made an airlock to protect my ship's oxygen, and then realized that was completely unnecessary because it doesn't work the way I assumed. I think you should make the oxygen machine get destroyed if it is left on while exposed to an un-sealed environment. That would make that aspect of the game more challenging. A short-term oxygen supply inventory item would also be nice, so you don't necessarily have to die because your oxygen machine popped.
I'm sure you have a roadmap laid out already, but I suggest making failure mechanics a priority would be a good idea. I was so careful to land gently every time I moved my ship, then I once crashed and the result was disappointing. Later I flew straight into the star. I mean, I got right in the middle, as close as possible. The result there was also pretty disappointing. So, setting up all the ways the player should die or lose will make a big difference in the experience.
One problem that stood out to me- the adventure sort of defeats itself once you get the stellar drive. It's cool, but it suddenly kills the excitement after about five seconds when you realize it is now super easy to get anywhere. I think progressive levels of propulsion power leading up to the stellar drive would be a good way to go.
I got hours of enjoyment out of this game and I hope I get to see you take it a long way. Good work all around. :)
Thanks for the feedback!
A lot of the things you said align with where I want the game to go: it's all about the wonders of space exploration while facing the harshness of space. Things like ship damage, proper oxygen management & warp capabilities are part of the current roadmap.
Thank you for playing it, and I'm glad you got enjoyment out of it :)
its such a cool game I only wish it was bigger with more star systems but still extremely sick
Thank you!
For a prototype this is better than many games coming out today and the only things I wish it had will probably be added since it's only a prototype.
Thanks a lot! I'd love to know what are the things you wish it had :)
You can also join the Discord server (https://discord.gg/adA8nqqJ49) and discuss suggestions if you want.
This kept me up way past my bed time. Good work. Keep it up!
Thank you! :)
Great prototype! The second planet is a total scam tho xD
Thank you! The latest update introduces resources to the second planet. You can now check it out :)
Love it!
Bravo for creating this wonderful immersive game. I tested it, made different spaceship designs, had a lot of fun. Keep working on it, I will be following your progression. Thanks.
Thank you!!!
This game is so fun man, I really did not expect it to be this good! It would be even better and more fun if you added an altitude gauge and an indicator that tells you your vertical acceleration (positive and negative). Thank you so much man.
Thank you for your comment and suggestions! I'm glad you enjoyed the game :)
I haven't had this much fun with a prototype game in a long time. I played it like 3 hours, exploring every part of the galaxy which I was in and it was a beautiful experience.
Simple game, but I can't wait to see more of it!
You have no idea but you just made my day! I had no expectations sharing this game and reading your comment was so encouraging.
Thank you for playing it! I'd love to see your spaceship on the game's discord (https://discord.gg/adA8nqqJ49) if you get the chance!
Incredibly promising prototype! I look forward to seeing how this project evolves in the future.
Thank you for your comment!